When you developed Hi-Fi Rush, did you think about the Steam Deck? Overall, I think we came out stronger as developers. So I look at it mostly as a positive, even though it was a very tough journey to get to the end. I like the talent of the team in terms of thinking about how to approach and solve situations, as well as getting a lot more information about the gameplay aspects of things that we wouldn't have experienced if we weren't playing. I think it helped us a lot in making the game. It's very, very difficult because you have to rethink and relearn everything you do. But after we finished The Evil Within 2, I just felt like it was a good time to try something new and kind of refresh ourselves as creators and take on a new challenge. Well, as a creator you don't want to just keep doing the same thing over and over again, and I don't have a problem with staying within the same genre as long as you have a good idea of what you want to do. How does the change in formula feel compared to the games you've worked on? So that's how we design the levels based on the music. We built the levels based on theoretically what the song would be like if it had an intro, a verse, a chorus, or a bridge section. So in terms of choosing the music, the licensed songs, I chose this playlist that originally had a lot of other songs that just kind of had the feeling that we were going through for the game and then we looked at those songs and figured out which ones would work in the game because they had to have a certain, you know, speed and everything like that.Īnd so we took those and designed the levels around those songs, but we made any track that wasn't licensed in-house. How did you make the playlist - did the team do it from the gameplay or did you select the songs first and then work on the gameplay? I would say the animators did most of the heavy lifting on those sequences. I didn't even know where the actual poses came from or at least the references to the actual poses. I wrote him as sort of an anime character brought to life and I just had the idea that he would do this kind of extravagant poses like in Jo Jo's Bizarre Adventure or Fist of the North Star and things like that. Oh, well, it is strange that the character of Zanzo was written that way. Who is JoJo's Bizarre Adventure fan who put references in the game? There's a lot of just comedic stuff in the game. Yeah, that should be taken on the same level as any other scrolling text that you see in the game. Should fans of The Evil Within take this seriously? Players have already discovered that near the end of the game, there is a reference to the studio confirming the return of a horror game. I really wanted to do it because I think that if I wanted to do it, there are probably other people out there who would enjoy that experience as well. So when I had the chance to make something like this, I took it and tried to put it together, even though it was a difficult concept, to begin with. And I was always kind of waiting for somebody to make a game like that. It's kind of like a high-tension, you know, pleasurable experience. So the idea of combining those aspects was mainly because I just hadn't seen it done in a way that I liked and I thought that in theory they go well together, like action and synchronizing to the rhythm just works very well. What was the process to have that mix of rhythm and action? It's also worth mentioning that you can pause the game in most cutscenes, except for specific gameplay and dialogue action.Hi-Fi Rush shows a combination of gameplay that usually goes separately. This won't work in the game's prologue or introduction, so if you're starting your journey with Chai, you'll have to sit through all the cinematics before being allowed to skip them. Whether on PC or Xbox, a meter will appear on the screen, which fills up the longer you hold the Q or B button. Similarly, you can achieve this for the game's Xbox version by pressing the B button, and like with the PC version you'll need to hold the B button for the action to be triggered. Related: All Hi-Fi Rush Music – Songs & Artists.For PC, you can hit the game's default button bind for skipping being Q, but you'll need to hold the button for some time for the action to count. (Picture: Tango Gameworks)ĭoing this on the game's PC and Xbox versions is pretty straightforward, so you can avoid sitting through them. Players can avoid sitting through cinematics by skipping the cutscenes and getting straight into the action-packed gameplay. Skipping them allows you to immediately jump into the game's action and likely ignore the story for the time being. Yes, cutscenes seem pointless and do not affect overall game progression, but they can often hide details that can impact the game much later. How To Skip Hi-Fi Rush's Cutscenes For PC & Xbox
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